Reading order
New runs start with the first night and the build guide. Layouts and underground rooms come after the shell stands. Waves, spending, and turret placement are the mid-run loop. Guns, eggs, rebirth, and traps are separate systems.
Which Bunker vs Verity guides are published?
First Night: Dig, Wall, and Start the Raid
Close the hatch, wall the entrance, place one turret, and keep a coin reserve before you press Start raid.
How to Build the First Bunker
Dig the shelter, drag blocks into a closed shell, frame a door, and cover the roof before the first wave.
Bunker Layouts That Hold an Approach
Start with one controlled entrance and overlapping turret arcs, then widen the shell for solo, co-op, or long runs.
Hide Underground Without Treating It as Safe
Dig a walkable room under the bunker, seal it, retreat when the line buckles, and expect diggers on deeper waves.
Build a Hidden-Looking Bunker
Disguise a dug room with perforated blocks and a flush door, then defend the approach. Concealment is visual only.
How Waves and Difficulty Scale
Raids are endless and player-started. Pressure rises with survival time, and no official HP curve or final wave is published.
Survive More Waves
Hold one chokepoint, keep a repair reserve, and change the thing that actually failed on the last wave.
What to Buy First
Close the entrance, place one turret on the approach, and keep a repair reserve. After that, buy the thing that is failing.
Where to Place Turrets
Cover the main approach, overlap the second arc, and move a blocked turret before you buy another.
How Coins Are Earned and Spent
Kills pay coins immediately. Spend them between waves on the wall or turret that is failing, and keep a repair reserve.
Coin Guns, Robux Guns, and the Group Reward
Buy coin guns when no raid is running, carry two guns, and recheck Robux prices because two Minigun listings disagree.
Hatch Eggs at the Egg Shop
Spend Crystals at the yellow-roof stall. One menu listed four eggs, six pets each, and a Candy Egg preview with no odds.
Rebirth, Turret Slots, and Build Caps
Wave 10 has unlocked rebirth in one run. Bonuses are undocumented. Turret slots and farm placements both hit caps.
Traps and Underground Income
Spikes, electric floors, laser doors, and underground farms are separate from turrets. Some traps fail on certain Verities.
