Defenses

Traps and Underground Income

Spikes, electric floors, laser doors, and underground farms are separate from turrets. Some traps fail on certain Verities.

Traps and Underground Income

Spikes, electric floors, laser doors, and underground farms are separate from turrets. Some traps fail on certain Verities.

Traps and generators sit beside turrets. They do not replace a closed entrance.

Traps that were placed

  • Spike traps in front of the door, including one builder's hidden spike. Pathing effects of the hidden spike were not shown.
  • Electric floor inside as a breach backup, or along the edges. One session showed Verities getting zapped.
  • TNT traps and landmines on the perimeter. In one run the TNT never detonated on some Verities. A TNT trap was free in that session.
  • Freeze trap, listed among coin purchases. No clip shows the freeze result.
  • Laser door, sold to zap Verities as they try to enter.
  • Security system, seen in the same buy categories as laser doors and farms. Exact effect not shown.

Free traps have shared the block-menu window with the free block. Do not spend the repair reserve on a second layer of traps before the entrance is closed.

Income buildings

Place farms underground. A surface placement is rejected. One farm pays about every 10 seconds. Another item was said to give 14 coins. A crystal plantation was narrated at 100 coins per second. A coin press cost 35,000 in one session. You can hit a farm limit.

The Crystal Farm is a different currency. It generates +2 Crystals every 30 seconds, from Build then Exclusive, and was priced at 249 Robux or bundled. It does not replace coin farms.

If you are estimating payback, type your own price and coins per cycle into the calculator. Mixing the 14-coin item with the 35,000 press would invent a rate nobody recorded.

FAQ

Frequently Asked Questions

Are there working Bunker vs Verity codes?

No working codes are confirmed, and no expired codes are on record. No in-game redemption screen has been documented either.

How do you survive the first raid?

On PC footage, press 2 to dig, close the hatch, press P and wall the entrance, press 3 and place one turret on the approach, keep some coins, then press 1 to start the raid. Building locks while a wave is active.

Can you hide from Verities underground?

You dig the room yourself under the bunker and seal it with doors and tough blocks. Turrets can keep firing upstairs, but some Verities dig. Underground is a retreat, not immunity.

How many guns can you carry?

One Guns menu states you carry any 2 guns, assigned to slot 1 and slot 2. Coin-shop guns and Robux guns both have to be equipped there after you own them.

When does rebirth unlock?

One run stated that reaching wave 10 unlocks rebirth and that rebirth gives more coins. Full requirements, costs, and bonuses are not documented. Progress is counted in waves survived, not levels.