The official description says you earn coins from defeating enemies. Footage matches that: the on-screen balance rises during the fight, with no turn-in. There is no confirmed per-kill rate, and it is not stated whether a turret kill pays the same as a shot you fire yourself. Watch your own counter.
What sessions actually showed
- A balance moved from 3,000 to 3,600 while a line held.
- Another counter read 3,003 between waves.
- A wave-10 boss paid 5,000 in one session and left the run near 8,000. The same milestone has also been described as 5,000 coins plus an item. That is one or two recordings, not a payout table.
- A player relaunched a raid at wave 25 and kept the same kill loop.
- Wave-completion income is described on top of kills, but no source shows a reward granted after every wave.
Other earners
All of these are single sessions unless noted.
| Source | What was reported | Limit |
|---|---|---|
| Mining | Digging inside the claim pays coins. One pickup showed 100. A player called mining how you get money. | Pickaxes are bought in the shop on the left, including a mega pickaxe. |
| Farms | One item "gives 14 coins." Another produces money about every 10 seconds. Farms appeared after wave 10 in one recording. | Underground only. A farm limit exists. |
| Crystal plantation | Narrated at 100 coins per second. | Underground generator. Do not confuse it with Crystal currency. |
| Coin press | Bought for 35,000 and described as giving a bunch of coins. | No per-cycle number. |
| Meteors | Fallen meteors picked up for money during an event. | One recording. No schedule. |
| Paid boosts | 2x Coins, 4x Coins, and a Coins product are described in the store. One listing quoted 2x at R$16 and 4x at R$29. One recording bought a one-off times-10 claim after death. | Purchases, not a farming route. Recheck the store. |
Late-wave money is safety money. A reserve for one repair is usually worth more than a small early upgrade. Do not enter a hard wave counting on income you have not earned yet.
The buy menu at your plot has shown blocks, turrets, technology, laser doors, security systems, and farms. A 3,000-coin block was bought two at a time in one session. A 650-coin weapon sat next to a 700-coin item the player could not afford. Stronger blocks cost more, and the palette shows HP before you pay.
Use the payback calculator only after you type the price and the coins per cycle from your own menu. The sample numbers are not shop rates.
